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	<title>Jarnik</title>
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	<link>http://www.jarnik.com</link>
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		<title>PUG</title>
		<link>http://www.jarnik.com/1720-pug</link>
		<comments>http://www.jarnik.com/1720-pug#comments</comments>
		<pubDate>Sat, 25 May 2013 16:30:24 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[haXe]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1720</guid>
		<description><![CDATA[PUG is a tool for creating complex 2D game GUIs. Coding GUIs and in-game animations by hand annoyed me beyond measure during every game jam, so I&#8217;ve created PUG to create flexible GUIs quickly in a WYSIWYG way, including animations. &#8230; <a class="more-link" href="http://www.jarnik.com/1720-pug">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><img class="size-full wp-image-1794" style="margin: 40px; float: left;" alt="pug_logo" src="http://www.jarnik.com/wordpress/wp-content/uploads/2013/05/pug_logo.png" width="256" height="64" /></p>
<p>PUG is a tool for creating complex 2D game GUIs.</p>
<p>Coding GUIs and in-game animations by hand annoyed me beyond measure during every game jam, so I&#8217;ve created PUG to create flexible GUIs quickly in a WYSIWYG way, including animations.</p>
<p>PUG stands for &#8220;Prepare Ur Gui&#8221; :]</p>
<h3>PUGedit</h3>
<p>is a visual editor that can produce .pug files. Heavily inspired by Flash IDE and <a href="http://moppi.inside.org/demopaja/">Demopaja</a>.</p>
<p><a href="http://www.jarnik.com/wordpress/wp-content/uploads/2013/05/pugedit.png"><img class="aligncenter size-medium wp-image-1801" alt="pugedit" src="http://www.jarnik.com/wordpress/wp-content/uploads/2013/05/pugedit-300x203.png" width="300" height="203" /></a></p>
<h3>The .pug file</h3>
<p>is actually a .zip containing a couple of .png files and a .xml describing the hierarchy.</p>
<h3>PUG features</h3>
<p><strong>Library</strong> &#8211; the .pug file contains a set of symbols (similar to Flash)</p>
<p><strong>Symbol</strong> &#8211; is either a multi-frame sprite or a Layer symbol (a hierarchy of other symbols)</p>
<p><strong>Layer symbol</strong> &#8211; consists of multiple states, each state is a hierarchy of symbol instances with frame-based animations and curve-defined properties (alpha, transformations, frame, etc.)</p>
<p><strong>SVG</strong> &#8211; import .svg vector drawing (Inkscape &lt;3), use its parts as symbols, animate them</p>
<p><strong>Particle Systems</strong> &#8211; use other symbols or sprite frames as particles</p>
<p><strong>Text Fields</strong> &#8211; label can be updated at runtime</p>
<h3>Usage</h3>
<p>STEP 1: Create your GUI using multiple .pngs or .svgs, draw all game screens and GUI animations, then export it to a single .pug file.</p>
<p>STEP 2: Load the .pug file at runtime within your game, render any of the symbols, play and switch their states, change text labels.</p>
<p>STEP 3: Profit!</p>
<h3>Platforms</h3>
<p>PUGedit is currently written in <a href="http://www.nme.io/">haXe NME</a>, builds will be available for Windows, Linux and Mac, there&#8217;s also a browser-based Flash version.</p>
<p>PUG itself is currently available for <a href="http://www.nme.io/">haXe NME</a> only (tested on flash, neko and android targets). In future there might be loaders for other languages or engines (flash, Javascript, Unity, Löve).</p>
<h3>License</h3>
<p>Sources for PUG and PUGedit will be open, PUGedit builds are paid.</p>
<h3>Roadmap</h3>
<ul>
<li>bitmap editor</li>
<li>polished GUI</li>
<li>better asset management</li>
<li>export .png spritesheets</li>
<li>import .xcf (GIMP file)</li>
</ul>
<p>I&#8217;m making the PUG mainly for my games. The PUGedit itself is still very crude and hard to use, I&#8217;ll release it when it&#8217;s ready.</p>
<h3> Why &#8220;PUG&#8221;?</h3>
<p>My fiancé saw some of my scribblings and misread &#8220;dog.png&#8221; as &#8220;dog.pug&#8221;. Then I thought that pugs are quite cool and thus the name was settled.</p>
</div>
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		<title>LD26: miNOMalism</title>
		<link>http://www.jarnik.com/1757-ld26-minomalism</link>
		<comments>http://www.jarnik.com/1757-ld26-minomalism#comments</comments>
		<pubDate>Mon, 29 Apr 2013 08:55:15 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[OneGameAMonth]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1757</guid>
		<description><![CDATA[[ Ludum Dare 26 ] [ One Game A Month 2013 ] Name: miNOMalism Team: Eatacay (concept, graphics, music), Jarnik (gameplay, programming) Date: 06/2013 miNOMalism is a minimalistic food chain ecosystem simulator, with you being its lowest part. However, thanks to &#8230; <a class="more-link" href="http://www.jarnik.com/1757-ld26-minomalism">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.ludumdare.com/compo/ludum-dare-26/">[ Ludum Dare 26 ]</a> <a href="http://www.jarnik.com/1473-one-game-a-month-2013">[ One Game A Month 2013 ]</a></p>
<p style="text-align: center;"><a href="http://www.jarnik.com/pub/ld26/v09"><img class="aligncenter size-full wp-image-1763" alt="1163-shot1" src="http://www.jarnik.com/wordpress/wp-content/uploads/2013/04/1163-shot1.png" width="640" height="480" /></a></p>
<blockquote>
<p style="text-align: center;"><strong>Name</strong>: miNOMalism<br />
<strong>Team:</strong> Eatacay (concept, graphics, music), Jarnik (gameplay, programming)<br />
<strong>Date</strong>: 06/2013</p>
</blockquote>
<p>miNOMalism is a minimalistic food chain ecosystem simulator, with you being its lowest part. However, thanks to pheromone distribution, you can control bigger creatures and keep the races from going extinct and thus the whole ecosystem in a balance.</p>
<p>The game was created during one weekend for <a href="http://www.ludumdare.com/compo/ludum-dare-26/?uid=1163">Ludum Dare 26</a>, the theme was &#8220;<strong>minimalism</strong>&#8220;.</p>
<h3>Controls</h3>
<ul>
<li>ARROW KEYS &#8211; move</li>
</ul>
<h3>Gameplay</h3>
<p>PLAYER &#8211; control the tiny purple creature<br />
GOAL &#8211; don&#8217;t let any race go extinct<br />
FOOD CHAIN &#8211; reds eat yellows, yellows eat green, greens eat YOU<br />
PHEROMONES &#8211; run through pheromone pools in the corners to attract corresponding creatures<br />
HUNGER &#8211; each creature is either hungry or full<br />
MATING &#8211; two full creatures of the same kind can give birth to an offspring</p>

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		<title>GAM #3 &#8211; Diet Launch</title>
		<link>http://www.jarnik.com/1708-gam-3-diet-launch</link>
		<comments>http://www.jarnik.com/1708-gam-3-diet-launch#comments</comments>
		<pubDate>Sun, 10 Mar 2013 20:09:55 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[OneGameAMonth]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1708</guid>
		<description><![CDATA[[ One Game A Month 2013 ] [ DarkSideJam ] Name: Diet Launch Tools: vim, haXe NME, GIMP, haXeFlixel Date: 03/2013 Multi-stage rocket launching simulator. Launch vegetable and rockets into space. Because it is hard! Controls UP / DOWN &#8211; control &#8230; <a class="more-link" href="http://www.jarnik.com/1708-gam-3-diet-launch">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.jarnik.com/1473-one-game-a-month-2013">[ One Game A Month 2013 ]</a> <a href="http://www.darksidejam.com/">[ DarkSideJam ]</a></p>
<p style="text-align: center;"><object width="800" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" align="middle" bgcolor="#000000"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="false" /><param name="quality" value="high" /><param name="src" value="/pub/gam03/v01/gam03.swf" /><param name="allowfullscreen" value="false" /><param name="allowscriptaccess" value="always" /><embed width="800" height="480" type="application/x-shockwave-flash" src="/pub/gam03/v01/gam03.swf" allowScriptAccess="always" allowFullScreen="false" quality="high" allowfullscreen="false" allowscriptaccess="always" align="middle" bgcolor="#000000" /></object></p>
<blockquote>
<p style="text-align: center;"><strong>Name</strong>: Diet Launch<br />
<strong>Tools</strong>: vim, <a href="http://www.nme.io/">haXe NME</a>, GIMP, <a href="http://haxeflixel.com/">haXeFlixel</a><br />
<strong>Date</strong>: 03/2013<strong><br />
</strong></p>
</blockquote>
<p>Multi-stage rocket launching simulator. Launch vegetable and rockets into space. Because it is hard!</p>
<h3>Controls</h3>
<ul>
<li>UP / DOWN &#8211; control engine power</li>
<li>SPACE &#8211; drop stage</li>
</ul>
<h3>Gameplay</h3>
<p>Your goal is to launch the rocket along the trajectory by tuning the engine power and dropping stages at precisely timed moments.</p>
<p>Features:</p>
<ul>
<li>3 stage rocket</li>
<li>real NASA <a href="http://www.darksidejam.com/assets/">audio recordings</a></li>
<li>hidden rocket skins &#8211; vegetables and Pacman ghosts (finish game to unlock)</li>
<li>fake (but not-so-bad-looking) physics</li>
</ul>
<p>Stay tuned on <a href="https://twitter.com/jarnik">@jarnik</a> for future updates.</p>
<h3>The Idea</h3>
<p>As an avid fan of game jams and space exploration in general, participation in the <a href="http://www.darksidejam.com/">DarkSideJam</a> was a must for me. As I could not attend any registered jam site, I took it as a personal challenge.</p>

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<h3>The Result</h3>
<p>The idea was quite simple, turned out more fun than expected, but was not so easy to implement, as usual.<br />
My work-in-progress SVG-importing library <a href="https://github.com/jarnik/faxe">FaXe</a> came to rescue in the last minute, so I could put together quite fancy GUI.</p>
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		<title>GAM #2 &#8211; Snatchers of Justice</title>
		<link>http://www.jarnik.com/1673-gam-2-snatchers-of-justice</link>
		<comments>http://www.jarnik.com/1673-gam-2-snatchers-of-justice#comments</comments>
		<pubDate>Tue, 26 Feb 2013 19:30:12 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[haXe]]></category>
		<category><![CDATA[OneGameAMonth]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1673</guid>
		<description><![CDATA[[ One Game A Month 2013 ] Name: Snatchers of Justice Tools: vim, haXe NME, GIMP, haXeFlixel Date: 02/2013 Team: @jarnik (design, code, graphics, sfx), @Lusi_cz (music, sfx) A tactical turn-based sneaking action &#8211; lead a team of professional thieves &#8230; <a class="more-link" href="http://www.jarnik.com/1673-gam-2-snatchers-of-justice">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.jarnik.com/1473-one-game-a-month-2013">[ One Game A Month 2013 ]</a></p>
<p style="text-align: center;"><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" align="middle" bgcolor="#000000"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="false" /><param name="quality" value="high" /><param name="src" value="/pub/gam02/v01/build.swf" /><param name="allowfullscreen" value="false" /><param name="allowscriptaccess" value="always" /><embed width="640" height="480" type="application/x-shockwave-flash" src="/pub/gam02/v01/build.swf" allowScriptAccess="always" allowFullScreen="false" quality="high" allowfullscreen="false" allowscriptaccess="always" align="middle" bgcolor="#000000" /></object></p>
<blockquote>
<p style="text-align: center;"><strong>Name</strong>: Snatchers of Justice<br />
<strong>Tools</strong>: vim, <a href="http://www.nme.io/">haXe NME</a>, GIMP, <a href="http://haxeflixel.com/">haXeFlixel</a><br />
<strong>Date</strong>: 02/2013<br />
<strong>Team</strong>: <a href="https://twitter.com/jarnik">@jarnik</a> (design, code, graphics, sfx), <a href="https://twitter.com/Lusi_cz">@Lusi_cz</a> (music, sfx)</p>
</blockquote>
<p>A tactical turn-based sneaking action &#8211; lead a team of professional thieves who fight for the sake of justice!</p>
<h3>Controls</h3>
<ul>
<li>ARROW KEYS &#8211; movement,</li>
<li>SPACE &#8211; switch character</li>
<li>R &#8211; restart level (when knpcked out)</li>
<li>N &#8211; next level (when bored)</li>
<li>+/-/0 &#8211; volume controls</li>
</ul>
<h3>Gameplay</h3>
<p><strong>See commented gameplay:</strong> <a href="http://www.youtube.com/watch?v=7vmKH34-h4Q">http://www.youtube.com/watch?v=7vmKH34-h4Q</a></p>
<p>You are in controls of a multiple characters. Your goal is to get all your team members to the top of the screen and then back again without being spotted by guards.</p>
<p>Features:</p>
<ul>
<li>5 different characters, each with 2 specific skills</li>
<li>1 tutorial level for each character</li>
<li>guitar + bodily sounds soundtrack</li>
<li>seed-based procedural mission generator =&gt; endless content</li>
</ul>
<p>Stay tuned on <a href="https://twitter.com/jarnik">@jarnik</a> for future updates.</p>
<h3>The Idea</h3>
<p>I am a fan of Metal Gear Solid. I am a fan of turn-based tactical games. I like procedural generation. I was looking for a way to mash up these ideas.</p>

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<h3>The Result</h3>
<p>In the current state, the game is not as fun as I&#8217;d hoped it to be. It needs a lot of playtesting and tuning all the character skills to make it more challenging and interesting.</p>
<p>I believe there is a potential for some solid fun, so I hope to get back to it sometimes.</p>
]]></content:encoded>
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		<title>GGJ2013: S.S.S.C.F.A.T.T.</title>
		<link>http://www.jarnik.com/1599-ggj2013-super-sexy-cardio-frenetic-ambulance-transplant-team</link>
		<comments>http://www.jarnik.com/1599-ggj2013-super-sexy-cardio-frenetic-ambulance-transplant-team#comments</comments>
		<pubDate>Sun, 27 Jan 2013 13:42:28 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[flixel]]></category>
		<category><![CDATA[globalgamejam]]></category>
		<category><![CDATA[haXe]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1599</guid>
		<description><![CDATA[Name: Super Sexy Cardio Frenetic Ambulance Transplant Team Tools: vim, haXe, haXeFlixel, GIMP + Paintbrush Team: Moti &#38; Syky (graphics), Jarník (code&#38;graphics) Date: 01/2013 Links: http://jarnik.com/pub/ggj13/v02/, http://pleasewait.cz/ Trailer: http://www.youtube.com/watch?v=TN7VjuHyJl8 This game was made in less than 10 hours during Global Game Jam &#8230; <a class="more-link" href="http://www.jarnik.com/1599-ggj2013-super-sexy-cardio-frenetic-ambulance-transplant-team">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.jarnik.com/pub/ggj13/v02"><img class="aligncenter size-full wp-image-1616" alt="003" src="http://www.jarnik.com/wordpress/wp-content/uploads/2013/01/003.png" width="640" height="480" /></a></p>
<blockquote>
<p style="text-align: center;"><strong>Name</strong>: Super Sexy Cardio Frenetic Ambulance Transplant Team<br />
<strong>Tools</strong>: vim, haXe, haXeFlixel, GIMP + Paintbrush<br />
<strong>Team</strong>: Moti &amp; Syky (graphics), Jarník (code&amp;graphics)<br />
<strong>Date</strong>: 01/2013<br />
<strong>Links</strong>: <a href="http://jarnik.com/pub/ggj13/v02/">http://jarnik.com/pub/ggj13/v02/</a>, <a href="http://pleasewait.cz/">http://pleasewait.cz/</a><br />
<strong>Trailer:</strong> <a href="http://www.youtube.com/watch?v=TN7VjuHyJl8&amp;feature=youtu.be" target="_blank">http://www.youtube.com/watch?<wbr />v=TN7VjuHyJl8</a></p>
</blockquote>
<p>This game was made in less than 10 hours during <a href="http://www.globalgamejam.org">Global Game Jam</a> 2013. The theme was &#8220;a sound of a heartbeat&#8221;.<br />
We came up with a really idiotic idea &#8211; you are driving an ambulance, while consantly giving a massage to a heart meant for transplantation. The blood from the heart is squirting on your windscreen, that you have to wipe to see the road and avoid the obstacles.<br />
With such a brilliant idea, we had no other option than just to get make it happen.</p>
<p>CONTROLS:</p>
<ul>
<li><span style="line-height: 16px;">LEFT / RIGHT &#8211; steer sideways</span></li>
<li>SPACE &#8211; push heart</li>
<li>MOUSE &#8211; clean the windscreen</li>
</ul>
<p>GOALS:</p>
<ul>
<li><span style="line-height: 16px;">reach the hospital (remaining kilometres display)</span></li>
<li>avoid loosing health (red progressbar)</li>
<li>give heart a massage according to graph (press SPACE at yellow markers)</li>
<li>avoid all obstacles, except the ambulance car</li>
<li>hit ambulance (red car with white cross) to gain a bit of health</li>
<li>avoid ANGEL OF DEATH, will kill you instantly</li>
</ul>
<p><iframe frameborder="0" height="360" src="http://www.youtube.com/embed/TN7VjuHyJl8?rel=0" width="480"></iframe></p>
<p>The game is actually suited for 2-3 players, being too hard for 1 player only. The best strategy is to employ 3 players &#8211; one steers, the second gives a heart-massage, the third cleans the windscreen. Fun guaranteed!</p>

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<p>Featured obstacles:</p>
<ul>
<li>iceberg</li>
<li>volcano</li>
<li>cake</li>
<li>Godzilla</li>
<li>UFO</li>
<li>unicorn</li>
<li>witch&#8217;s hut</li>
<li>car</li>
<li>burger</li>
<li>angel of death</li>
<li>spider in boots</li>
<li>pirate ship</li>
<li>Superman</li>
</ul>
]]></content:encoded>
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		<title>One Game A Month 2013</title>
		<link>http://www.jarnik.com/1473-one-game-a-month-2013</link>
		<comments>http://www.jarnik.com/1473-one-game-a-month-2013#comments</comments>
		<pubDate>Mon, 07 Jan 2013 13:40:39 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[gamejam]]></category>
		<category><![CDATA[OneGameAMonth]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1473</guid>
		<description><![CDATA[In 2013, I will make 12 games, one month each. Together with 1500+ other gamedevelopers &#8211; onegameamonth.com. Why? Because I suck at finishing my projects. Having to complete 1 game every month will be a great practice of my planning &#8230; <a class="more-link" href="http://www.jarnik.com/1473-one-game-a-month-2013">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>In 2013, I will make 12 games, one month each. Together with 1500+ other gamedevelopers &#8211; <a href="http://www.onegameamonth.com/">onegameamonth.com</a>.</p>
<p><strong>Why?</strong><br />
Because I suck at finishing my projects. Having to complete 1 game every month will be a great practice of my planning and coding skills. <a href="http://www.mcfunkypants.com/2012/12-games-in-12-months/">McFunkyPants </a>did it, in 2012.</p>
<p>I will post status updates every <strong>monday </strong>on my Twitter: <a href="https://twitter.com/#!/jarnik">@jarnik</a></p>
<h2>Games:</h2>
<p><strong>Game 1</strong> (January): <a title="GAM #1 – Cock Rider ALPHA version" href="http://www.jarnik.com/1498-gam-1-cock-rider">Cock Rider</a></p>
<p><strong>Game 2</strong> (February): <a title="GAM #2 – Snatchers of Justice" href="http://www.jarnik.com/1673-gam-2-snatchers-of-justice">Snatchers of Justice</a></p>
<p><strong>Game 2B</strong> (February): <a title="GAM #2B – S.S.S.C.F.A.T.T." href="http://www.jarnik.com/1599-ggj2013-super-sexy-cardio-frenetic-ambulance-transplant-team">S.S.S.C.F.A.T.T.</a></p>
<p><strong>Game 3</strong> (March): <a title="GAM #3 – Diet Launch" href="http://www.jarnik.com/1708-gam-3-diet-launch">Diet Launch</a></p>
<p><strong>Game 4</strong> (April): ?</p>
<p><strong>Game 5</strong> (May): ?</p>
<p><strong>Game 6</strong> (June): ?</p>
<p><strong>Game 7</strong> (July): ?</p>
<p><strong>Game 8</strong> (August): ?</p>
<p><strong>Game 9</strong> (September): ?</p>
<p><strong>Game 10</strong> (October): ?</p>
<p><strong>Game 11</strong> (November): ?</p>
<p><strong>Game 12</strong> (December): ?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>GAM #1 &#8211; Cock Rider</title>
		<link>http://www.jarnik.com/1498-gam-1-cock-rider</link>
		<comments>http://www.jarnik.com/1498-gam-1-cock-rider#comments</comments>
		<pubDate>Mon, 07 Jan 2013 13:37:50 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[gamejam]]></category>
		<category><![CDATA[OneGameAMonth]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1498</guid>
		<description><![CDATA[[ One Game A Month 2013 ] Name: Cock Rider Tools: vim, haXe NME, GIMP, haXeFlixel Date: 01/2013 Team: @jarnik (design, code, graphics, sfx), @Lusi_cz (music, sfx) Controls UP / DOWN &#8211; select next/prev row, LEFT / RIGHT &#8211; move &#8230; <a class="more-link" href="http://www.jarnik.com/1498-gam-1-cock-rider">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.jarnik.com/1473-one-game-a-month-2013">[ One Game A Month 2013 ]</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="align" value="middle" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="false" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><param name="src" value="/pub/gam01/v02/build.swf" /><param name="allowfullscreen" value="false" /><embed type="application/x-shockwave-flash" width="640" height="480" src="/pub/gam01/v02/build.swf" bgcolor="#000000" quality="high" allowfullscreen="false" allowscriptaccess="always" align="middle"></embed></object></p>
<blockquote>
<p style="text-align: center;"><strong>Name</strong>: Cock Rider<br />
<strong>Tools</strong>: vim, <a href="http://www.nme.io/">haXe NME</a>, GIMP, <a href="http://haxeflixel.com/">haXeFlixel</a><br />
<strong>Date</strong>: 01/2013<br />
<strong>Team</strong>: <a href="https://twitter.com/jarnik">@jarnik</a> (design, code, graphics, sfx), <a href="https://twitter.com/Lusi_cz">@Lusi_cz</a> (music, sfx)</p>
</blockquote>
<h3>Controls</h3>
<ul>
<li>UP / DOWN &#8211; select next/prev row,</li>
<li>LEFT / RIGHT &#8211; move selected row</li>
<li>+/-/0 &#8211; volume controls</li>
</ul>
<h3>BETA version (final)</h3>
<p>The BETA features:</p>
<ul>
<li>10 levels, with increasing difficulty</li>
<li>5 environments &#8211; Germany, Middle East, Far East, South America, Bohemia</li>
<li>rolling coins</li>
<li>mountain blocks</li>
<li>idle cows, dangerous hens</li>
<li>credits &amp; intro screen</li>
</ul>
<h3>ALPHA version</h3>
<p>This ALPHA version shows just the basic gameplay: <a href="http://jarnik.com/pub/gam01/v01/">[ http://jarnik.com/pub/gam01/v01/ ]</a><br />
The BETA will feature:</p>
<ul>
<li>10 levels, with increasing difficulty</li>
<li>a bit of a gameplay variation</li>
<li>rolling coins</li>
<li>boulders</li>
<li>idle cows</li>
<li>dangerous wolves</li>
<li>credits &amp; intro screen</li>
</ul>
<p>Stay tuned on <a href="https://twitter.com/jarnik">@jarnik</a> for future updates.</p>
<h3>The Idea</h3>
<p>One day, Lusi (my fiancée) told me she had a dream about a game called &#8220;Žito&#8221; (Czech word for rye). Accidentally, it is also a name of a legendary <a href="http://cs.wikipedia.org/wiki/Kouzeln%C3%ADk_%C5%BDito">character</a> from Prague myths. Žito was a wizard/jester guy, famous for driving a cart pulled by a bunch of roosters. &#8220;OK, I&#8217;ll make my January #1GAM game about him,&#8221; was my resolution.<br />

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</p>
<p>The basic gameplay is simple &#8211; a cock-pulled cart heads forward, following the road. You have move the road tiles in order to create a straight path. However, if the cart reaches the crossroads, the roosters choose a turn randomly, so you have to be ready for every possibility. The goal is to enter the city, but since the gate is closed, you have to collect all the coins first.</p>
<h3>The Fun Part</h3>
<p>All the sound effects were recorded  home-made (using our bodily sounds and kitchen wares), the music is Lusi playing some generic medievalish tune on her ukulele.</p>
<p>Even though it seemed a bit ridiculous, the gameplay seems to hold some fun potential &#8211; I found myself playing the game longer than is usual with my other prototypes.</p>
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		<title>PostLD25: Goatzilla vs Nuclear War</title>
		<link>http://www.jarnik.com/1453-postld25-goatzilla-vs-nuclear-war</link>
		<comments>http://www.jarnik.com/1453-postld25-goatzilla-vs-nuclear-war#comments</comments>
		<pubDate>Fri, 21 Dec 2012 10:52:36 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[ludum dare]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1453</guid>
		<description><![CDATA[Name: Goatzila vs. Nuclear War Tools: vim, haXe, GIMP Date: 12/2012 Links: http://jarnik.com/pub/ld25/v01/ This game was made for LD25. During the LD weekend, I had a little time to spare, so I did not finish in to time submit the &#8230; <a class="more-link" href="http://www.jarnik.com/1453-postld25-goatzilla-vs-nuclear-war">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://jarnik.com/pub/ld25/v01/"><img class="aligncenter size-medium wp-image-1455" title="Goatzilla" src="http://www.jarnik.com/wordpress/wp-content/uploads/2012/12/screen00-300x225.png" alt="" width="300" height="225" /></a></p>
<blockquote>
<p style="text-align: center;"><strong>Name</strong>: Goatzila vs. Nuclear War<br />
<strong>Tools</strong>: vim, haXe, GIMP<br />
<strong>Date</strong>: 12/2012<br />
<strong>Links</strong>: <a href="http://jarnik.com/pub/ld25/v01/">http://jarnik.com/pub/ld25/v01/</a></p>
</blockquote>
<p>This game was made for LD25. During the LD weekend, I had a little time to spare, so I did not finish in to time submit the game to Ludum Dare. Nevertheless, I decided to finish the game a few days afterwards. The theme was <strong>&#8220;You are the Villain&#8221;</strong> with a side-theme <strong>&#8220;Goats&#8221;</strong>.</p>
<p>The story: nuclear war is raging, goatzilla appears. Various nations are firing missiles at each other, while still building and improving their settlements.</p>

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<p>As a goatzilla, you have three options:</p>
<ul>
<li>let the humanity perish (stomp all the houses)</li>
<li>force the humanity to unite, then let them destroy you (stomp near houses to make them shift sides and unite)</li>
<li>get killed early, keeping the nations separated</li>
</ul>
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		<title>To Kill A Mocking Bird</title>
		<link>http://www.jarnik.com/1450-to-kill-a-mocking-bird</link>
		<comments>http://www.jarnik.com/1450-to-kill-a-mocking-bird#comments</comments>
		<pubDate>Fri, 21 Dec 2012 10:52:08 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[gamejam]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1450</guid>
		<description><![CDATA[Name: To Kill A Mocking Bird Team: @PetrAugustin, Yuffie, @Sykysan, Moti, jarnik Tools (on my part): vim, haXe Date: 06/2012 Links: http://jarnik.com/pub/nanold/v09/, Game Enthusiasts of Brno dev group The theme is Slavic myths and legends, the game is a small adventure &#8230; <a class="more-link" href="http://www.jarnik.com/1450-to-kill-a-mocking-bird">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="jarnik.com/pub/nanold/v09"><a href="http://www.jarnik.com/pub/nanold/v09"><img class="aligncenter size-full wp-image-1462" title="To Kill a Mocking Bird" src="http://www.jarnik.com/wordpress/wp-content/uploads/2012/12/ptacek01-e1356087004969.jpg" alt="" width="600" /></a><br />
</a></p>
<blockquote>
<p style="text-align: center;"><strong>Name</strong>: To Kill A Mocking Bird<br />
<strong>Team</strong>: <a href="https://twitter.com/PetrAugustin">@PetrAugustin</a>, Yuffie, <a href="https://twitter.com/Sykysan">@Sykysan</a>, Moti, jarnik<br />
<strong>Tools </strong>(on my part): vim, haXe<br />
<strong>Date</strong>: 06/2012<br />
<strong>Links</strong>: <a href="http://jarnik.com/pub/nanold/v09/">http://jarnik.com/pub/nanold/v09/</a>, <a href="http://gamedevbrno.blogspot.cz/">Game Enthusiasts of Brno dev group</a></p>
</blockquote>
<p>The theme is Slavic myths and legends, the game is a small adventure with a bits of arcade.</p>
<p>This game began as a one-weekend game jam team project. However, it took another 6 months (not enough time and motivation for debugging on my side) to make it playable and a bit more complete.</p>

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<p>Series of post-mortem articles: <a href="http://gamedevbrno.blogspot.cz/search/label/mockingbird">http://gamedevbrno.blogspot.cz/search/label/mockingbird</a></p>
<p>&nbsp;</p>
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		<item>
		<title>Trac Wiki comments plugin</title>
		<link>http://www.jarnik.com/1410-trac-wiki-comments-plugin</link>
		<comments>http://www.jarnik.com/1410-trac-wiki-comments-plugin#comments</comments>
		<pubDate>Tue, 28 Aug 2012 21:49:20 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[trac]]></category>

		<guid isPermaLink="false">http://www.jarnik.com/?p=1410</guid>
		<description><![CDATA[Default installation of Trac does not include any way to conveniently annotate and comment wiki pages. I made a plugin for that, compatible with Trac 0.12.3 Screenshots: Installation: download WikiComments-1.0-py2.6.egg (or see link) copy it into your /plugins directory within your &#8230; <a class="more-link" href="http://www.jarnik.com/1410-trac-wiki-comments-plugin">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Default installation of <a href="http://trac.edgewall.org">Trac</a> does not include any way to conveniently annotate and comment wiki pages. I made a plugin for that, compatible with Trac 0.12.3</p>
<h3>Screenshots:</h3>
<p><a href="http://www.jarnik.com/wordpress/wp-content/uploads/2012/08/trac_wikicomments_01.png"><img class="size-medium wp-image-1411 alignleft" title="Writing reply" alt="" src="http://www.jarnik.com/wordpress/wp-content/uploads/2012/08/trac_wikicomments_01-300x119.png" width="300" height="119" /></a> <a href="http://www.jarnik.com/wordpress/wp-content/uploads/2012/08/trac_wikicomments_02.png"><img class="size-medium wp-image-1412 alignleft" style="line-height: 19px; font-size: 13px;" title="Reply submitted" alt="" src="http://www.jarnik.com/wordpress/wp-content/uploads/2012/08/trac_wikicomments_02-300x116.png" width="300" height="116" /></a></p>
<h3 style="clear: both;">Installation:</h3>
<ul>
<li>download <a href="http://www.jarnik.com/wordpress/wp-content/uploads/2012/08/WikiComments-1.0-py2.6.egg">WikiComments-1.0-py2.6.egg</a> (or see <a href="http://trac-hacks.org/wiki/WikiCommentsPlugin">link</a>)</li>
<li>copy it into your /plugins directory within your <a href="http://trac.edgewall.org">Trac</a> installation path</li>
<li>go to Administration &gt; Plugins &gt; WikiComments and check all options</li>
</ul>
<h3>How it works:</h3>
<p style="text-align: center;"><a href="http://www.jarnik.com/wordpress/wp-content/uploads/2012/08/trac_wikicomments_03.png"><img class="size-medium wp-image-1427 aligncenter" title="Inserting new comment" alt="" src="http://www.jarnik.com/wordpress/wp-content/uploads/2012/08/trac_wikicomments_03-300x210.png" width="300" height="210" /></a></p>
<ul>
<li>first comment has to be inserted using edit mode &#8211; just click bubble icon (see syntax below)</li>
<li>followup comments can be attached using a simple form in view mode (see pictures above)</li>
</ul>
<h3 style="clear: both;">Wiki Syntax:</h3>
<p style="padding-left: 30px;">Single comment:<br />
<code style="font-size: 80%;">{{{#!WikiComments author="jaroslav meloun" date="2012-8-28 23:18:58" id="96734058255559d6db4de2b565034914"<br />
Also rocks extensively!<br />
=96734058255559d6db4de2b565034914}}}</code></p>
<p style="padding-left: 30px;">Nested reply:<code style="font-size: 80%;"><br />
{{{#!WikiComments author="jaroslav meloun" date="2012-8-28 23:18:58" id="96734058255559d6db4de2b565034914"<br />
Also rocks extensively!<br />
{{{#!WikiComments author="jaroslav meloun" date="2012-08-28 23:22:11" id="75d3140a2d081753ee3f8ebb642e9fe6""<br />
Bump!<br />
=75d3140a2d081753ee3f8ebb642e9fe6<br />
}}}<br />
=96734058255559d6db4de2b565034914<br />
}}}</code></p>
<p><strong>License:</strong> BSD 3-Clause</p>
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