GAM #1 – Cock Rider

[ One Game A Month 2013 ]

Name: Cock Rider Tools: vim, haXe NME, GIMP, haXeFlixel Date: 01/2013 Team: @jarnik (design, code, graphics, sfx), @Lusi_cz (music, sfx)

Controls

  • UP / DOWN – select next/prev row,
  • LEFT / RIGHT – move selected row
  • +/-/0 – volume controls

BETA version (final)

The BETA features:
  • 10 levels, with increasing difficulty
  • 5 environments – Germany, Middle East, Far East, South America, Bohemia
  • rolling coins
  • mountain blocks
  • idle cows, dangerous hens
  • credits & intro screen

ALPHA version

This ALPHA version shows just the basic gameplay: [ http://jarnik.com/pub/gam01/v01/ ] The BETA will feature:
  • 10 levels, with increasing difficulty
  • a bit of a gameplay variation
  • rolling coins
  • boulders
  • idle cows
  • dangerous wolves
  • credits & intro screen
Stay tuned on @jarnik for future updates.

The Idea

One day, Lusi (my fiancée) told me she had a dream about a game called “Žito” (Czech word for rye). Accidentally, it is also a name of a legendary character from Prague myths. Žito was a wizard/jester guy, famous for driving a cart pulled by a bunch of roosters. “OK, I’ll make my January #1GAM game about him,” was my resolution. The basic gameplay is simple – a cock-pulled cart heads forward, following the road. You have move the road tiles in order to create a straight path. However, if the cart reaches the crossroads, the roosters choose a turn randomly, so you have to be ready for every possibility. The goal is to enter the city, but since the gate is closed, you have to collect all the coins first.

The Fun Part

All the sound effects were recorded  home-made (using our bodily sounds and kitchen wares), the music is Lusi playing some generic medievalish tune on her ukulele. Even though it seemed a bit ridiculous, the gameplay seems to hold some fun potential – I found myself playing the game longer than is usual with my other prototypes.